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Sun, Nov. 4th, 2012, 07:07 pm
A new life

Long time no update.
The bad news is that with little industry work in Seattle, I had to leave everyone behind and move to the San Francisco bay area. I don't know anyone here.
The good news is that I've moved to working for a better company, the new job is better than I thought possible, and life is fantastic!

Still on the topic of work, the game we've been making has just hit the shelves, and so far it looks to be massively popular. Without further ado - Skylanders: Giants!

It was very rewarding to be a part of this production, and now it's very rewarding to see how much enjoyment other people are getting from it. Life is good.

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Mon, Mar. 30th, 2009, 04:50 pm
Where The Wild Things Are

For most of the last year, the game I've been working on is Where The Wild Things Are.
A trailer for the movie is now out:

I don't think I'm the target demographic for this trailer, but I've seen a little more of the movie than this ;-)

(link stolen from desultorie)

Wed, Mar. 4th, 2009, 04:31 pm
This is what I do... Sort of.

As many of you learned the hard way, it's somewhat difficult to explain my job and what I do.
But it's kind of like this. Kind of.

(And some day, it will be like this)

World Builder from Bruce Branit on Vimeo.

Sat, Oct. 13th, 2007, 08:44 pm
werk pics

A couple of pics of work related stuff:


These are some of the switches I've assembled (I did about 16 of these units, each one is DP3T)

copper ingotsA couple of the many crates and pallets of copper wire ingots.

The soft starters themselves with their panels on look kind of like a giant vaguely futuristic refrigerator - about eight feet high, a little under four feet wide and five feet deep. Some buttons, a control panel and LCD screen on the outside of the front door with more controls on the inside, lots of wiring, and a window showing some of the guts. (Since it's all computerised and self monitoring, there is a lot of wiring involved. The actual power control mechanisms are pretty simple in comparison).

So often these days I cycle to work, work on my feet for 8 hours, cycle home, cycle to dance class/practise, work on that, cycle home, and I'm beat. At which point I might go clubbing and dance for another few hours. I'm not used to being physically weary by day's end, I kind of like it.
At this rate, either I'm going to start losing weight, or I'm going to use it as an excuse to feast on more NZ-style fish and chips. Mmmmmmm... fish and chips!

Fri, Jun. 29th, 2007, 06:39 pm

So I've been doing some temp-work to help pay bills. Electronics assembly stuff. Kind of embarrassing to be doing such menial stuff, but I figure it's good for the soul to find out how the other half lives. (The other half being China). Low paid assembly work is today's Salt Of The Earth.

Among other things this means I have no free time any more, so there have been no lj entries this week until now - the weekend.

This week, I was working in the research and development centre, not a factory, so there was opportunity to learn stuff, and also to use the kind of tools and equipment that I keep meaning to buy, but never get around to, but the buying of which has now bumped up a few notches in priority because I now know firsthand how useful they are.

We're assembling rectifiers. Yeah - like those things you make out of four diodes and a cap, except these ones handle over 30 Amps and have their own firmware. So they're a little more advanced :)
It's interesting to work on something so thoroughly engineered. For example, the same screws that hold the fan in place also hold the bezel onto the faceplate onto the case, a kind of graceful economy of design and function. The case is quite a complex and finished-looking thing, yet is designed so that it can be stamped out of a single sheet of metal, and every feature and bend and hole and fold on it is there for a reason. The components that use heatsinks are positioned on the PCB such that their heatsinks combine to form Voltron create airducts from the fans through to the next group of components needing cooling. Unplug two cables and undo a screw and the entire assembly slides out of the case. Etc.

Tue, Dec. 5th, 2006, 01:37 pm
private and/or secret screenings

Ooh, I finally get to go see what a big budget CGI movie looks like when it's only half finished.
Heheh, I wouldn't want to try sneaking a video camera into THAT screening!

Then, a week from now, we've rented some cinemas to go see Eragon.
Fortunately, there doesn't appear to be an expectation that we dress up as dragons :)

Thu, Jul. 31st, 2003, 01:42 am
My goodness! My Xbox goodness was MY goodness!

For the first time I played a level of mine on an Xbox.

Strange to be playing something you created on a console - they're always designed to be such closed boxes to everyone. The level is barely begun - it was just an early test run, but still.

Tue, Apr. 22nd, 2003, 01:46 am
The news is OUT!

The game that I've spent the last two years working on has been announced. That means I can finally tell everyone:


More details on April 28...
Trust me - the game is going to rock. However, I'm no-longer on the project, so nevermind :-)