It's pretty much what they promise on the package! Manipulable objects drawn from a dictionary of tens of thousands, you type the names of things and they appear onscreen.
Part of the joy of the game is the sheer size of the dictionary; I get a little burble of glee every time I type in something obscure like TRANQUILIZER DART or GRYPHON and the object appears. And levels are nicely divided into puzzle levels and action levels, with puzzle levels testing your ability to come up with just the right object and action levels testing your ability to use objects effectively.
There's a lot of the game I haven't figured out yet. It rewards you for using objects you've never used before, which is nice; I'm already noticing a tendency to stick to a small number of known effective objects--in particular, WINGS and JETPACK are about the only ways I know to gain personal flight, and I haven't found many LADDER and WALL substitutes. Once you beat a level you can go back and beat it three times in a row, using different items each time, to master it; I haven't done this much, but if I'm feeling completionisty after I make it through 150 more levels I might.
And, yes, the controls are a little janky; you click to use or move objects and click to tell your guy where to go, and if you miss an object your guy will often wander into trouble. And there are a lot of people and animals that I'm not really sure how to use--I created that GRYPHON hoping to use it for flight, but it turned on me and killed me instead. Animals can eat food, and maybe that improves their disposition? But that seems like a laborious process when I could just use a HELICOPTER or a UFO instead.
Part of the joy of the game is the sheer size of the dictionary; I get a little burble of glee every time I type in something obscure like TRANQUILIZER DART or GRYPHON and the object appears. And levels are nicely divided into puzzle levels and action levels, with puzzle levels testing your ability to come up with just the right object and action levels testing your ability to use objects effectively.
There's a lot of the game I haven't figured out yet. It rewards you for using objects you've never used before, which is nice; I'm already noticing a tendency to stick to a small number of known effective objects--in particular, WINGS and JETPACK are about the only ways I know to gain personal flight, and I haven't found many LADDER and WALL substitutes. Once you beat a level you can go back and beat it three times in a row, using different items each time, to master it; I haven't done this much, but if I'm feeling completionisty after I make it through 150 more levels I might.
And, yes, the controls are a little janky; you click to use or move objects and click to tell your guy where to go, and if you miss an object your guy will often wander into trouble. And there are a lot of people and animals that I'm not really sure how to use--I created that GRYPHON hoping to use it for flight, but it turned on me and killed me instead. Animals can eat food, and maybe that improves their disposition? But that seems like a laborious process when I could just use a HELICOPTER or a UFO instead.
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