Despite various, costly, plumbing disasters I've picked up two very nice, very big jobs lately. One is for Axe Initiative and the other for Socialgears. You can also expect to see a couple of articles by me in Polymancer Magazine someday soon and the glacial pace of Cubicle7 releases should, hopefully, result in some of the work I did for them back in the pre-Cambrian era coming to light as well. Which will be very nice!
Working for Socialgears is a bit of a break for me, the pay's reasonable but it's a lot of hard work. It could lead into greater things though. They seem impressed by my ideas and it could be an in for me into working more on the world building, lore and quests of more CRPGs. Browser games are huge and, from there, I may get other opportunities. To make sure I get a proper grasp of what they're doing and their game as it stands - which is why I'll be working on improving - I'd appreciate it if people could help me out with it. Their app currently runs on Facebook and you can join it HERE, which will make you part of my adventuring party. If you also want to join clan 'Postmortem' you'll get a nice joining bonus and it'll help me explore their current iteration of the game from a user standpoint and design and write more intelligently for it.
Cheers!
Working for Socialgears is a bit of a break for me, the pay's reasonable but it's a lot of hard work. It could lead into greater things though. They seem impressed by my ideas and it could be an in for me into working more on the world building, lore and quests of more CRPGs. Browser games are huge and, from there, I may get other opportunities. To make sure I get a proper grasp of what they're doing and their game as it stands - which is why I'll be working on improving - I'd appreciate it if people could help me out with it. Their app currently runs on Facebook and you can join it HERE, which will make you part of my adventuring party. If you also want to join clan 'Postmortem' you'll get a nice joining bonus and it'll help me explore their current iteration of the game from a user standpoint and design and write more intelligently for it.
Cheers!
- Current Mood:
excited
