Last nights game of
WitchCraft went well (or is that last night's game? I study grammar, I should know these things by now).
This is the first story we're playing in this game ever. I recently got the book and cobbled a group together. We were going to be four players, but one recently got booted from the group for failing to show up four times in a row. Seriously, I'm fine with someone forgetting one or two times, but four in a row is unreasonable - especially when the player in question never answers his phone. Still, we've got a good group at the moment, and as soon as they're finished with their current mission I'll add one new player to the mix and hope things will continue being good.
At the moment, we have the player's little posse in a small town in
Colorado. I know next to nothing about the state, so I'm basically making things up as I go along, but then neither does any of my players since we're all from
Sweden. Anyway, they are a con-group who usually scams people into paying for exorcism by using some
telekinetic tricks, but since they got paid well recently they're not in need of any money at the moment. They arrived in this city a couple of nights ago, and as they were eating on a truck-stop a drunk driver slammed into one player's vehicle (his carefully tended HD) and smashed it good. They brought it to a local mechanic for repair and met Cassie Cooper, a gorgeous redhead with a bitter girlfriend.
As the players stayed in the city, they took more and more notice of the atmosphere of the place. Things feel bleak and depressed, as if the town is slowly dying. They got a really bad feeling coming from an area of big, gloomy houses (you know the kind,
ten stories high and looking like shoeboxes of concrete) and as they started to investigate, the Solitaire Psychic got a couple of visions of a man in a wheel-chair and an argument ending with a red-haired woman rushing out of a room. He realized he was looking on with the eyes of a child, and they began to suspect something really fishy was going on.
More investigation showed that the city started going downhill about 15-20 years ago. The players got suspiscious when they found out that a lot of war veterans had returned to the city about then. Could the man in the wheelchair be a veteran? It was too late to continue research the first day, so our first session ended with the characters going to sleep.
Waking up, they realized that their magical energy - Essence - had started to slowly disappear during the night. The group's oldest member, the Solitaire Indian Shaman, had had horrible nightmares all night about a landscape completely covered in sticky tarmac. After a meager breakfast, they decided to find out about the Mysterious Man and began their search at the hospital, claiming to be college students from Seattle researching for a paper about war veterans (what students from
Seatte, WA would be doing in Hicktown, CO was somehow not questioned, probably because of a tired Storyteller). They found a center caring for the soldiers, went there and continued searching. Outside the center they found some strange leylines, not naturally formed, of Essence. Interesting, but they didn't want to attract attention and walking around with
divining rods drawing attention to themselves all day. They went in and started asking questions. Upon finding a photograph of the man upon the wall and subsequently finding his name - George Cooper - and an article about him and his friends, they went back to the motel they'd been staying at. The shaman decided to do some astral travelling while the hispanic Psychic thought it'd be a good idea to go around to the local school trying to see if he could spot what child he'd seen his vision through.
I pointed out that it'd be a bit strange if a male in his early twenties, dressed in a long leather coat, started hanging around the playground looking at small kids' knees (he'd seen the knees of the child, as he'd "hugged them" in the vision, but not the child itself). He agreed and started to "casually walk around". By now I decided to roll Intelligence, and gave the players a hint. In the vision and in the photograph, the man had looked about the same, and the photograph was from 1989.
It made my evening to see the looks on their faces.
Anyway, the Psychic made his way back to the motel, where the shaman had performed a Cleansing and returned a state of normality to their room. It was by now the only place in the town where the players' Essence didn't constantly leak from them. They checked the phone directory, and found that - *gasp* - the mechanic Cassie's full name was Cassandra Cooper! Coincidence? They decided not, and the shaman tried again to break through to the astral plane, his earlier projection failing. This time he made it, and quickly flew through the city to check on the redhaired beauty. She was in her shop, and he went to check on the unnatural Essence lines instead, around the concrete houses the players had found to be tainted earlier in the game. It took a toll on his Essence, but he found the layout of the lines to be a huge triangle. He quickly returned to his body before it leached all his energy away and told the others of his find.
After some quick exercises in geometry, they found the center of the triangle and decided to go questing. Last night ended with the players finding an A. Cooper living close to the center of the area, and next time will hopefully bring the conclusion of events.
It's great, playing with a group again. It's been quite a while since the last time. I hope this group will stick together, I really enjoy practicing my Storyteller-skills.
Link of the day:
Errant Story, with elves and assassins and a demon cat. Mildly NSFW (but hey, if you're at work, what are you doing on LJ? Huh? Huh?)