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Oh, shotgun, how much did I miss you.

I've been playing old-style Doom again (in an open source fork of the released code, so the art and so on are somewhat different), and, although I am and always have been a mediocre player, Doom was one of the few video games I've played with any sort of regularity (others were Doom 2, SimEarth, SimCity, Civilization, and Alpha Centauri, as well as horrifyingly old games like Prince of Persia and a Ghostbusters RPG+arcade game that, I kid you not, came in an audio tape you played into the Spectrum's audio input plug to load), and being back in that demon-infested base with my trusty shotgun feels like a return home.

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Is this crap which I see before me...?

Macbeth, the game?

Well done, it'd be interesting, but only as a good "Dune Messiah" game would be, where the goal is not to "win", but to defeat prophecy.

In any case, you have to be damn good to turn any tragedy into a game, because, by definition, you cannot win a tragedy. It's Macbeth, King Lear, and Othello, not "Malcom," "Edgar," and "Iago" (although, truth be told, Iago: The Game would be *awesome* --- psychological manipulation as a game genre).

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